Monthly Archives: July 2008

Easier Dev with PV3DDebug

PV3DDebug is great because now you can view critical stuff without having trace a ton of stuff out and constantly recompile to get stuff to look correct.  The main thing is the camera control, since setting up cameras tends to be a huge time-sink. Go snag the source! Here’s an example of PV3DDebug in action: [...]
Posted in Papervision | Tagged , , , , | 9 Comments

AdvancedView: Making PaperVision Easier To Use

When starting a PaperVision project I always used to use the PaperBase class from papervision2.com.  But as I got a few projects in, and a few months went by, I felt like I was constantly micromanaging.  Then, thanks to Andy Zupko, I discovered the built-in BasicView class. Great! Now my code flooks cleaner and I [...]
Posted in Papervision | Tagged | Leave a comment

Normalizing Angles

What’s a normalized angle? Well, I’m really not sure if it’s actually called normalization but it’s when you have an angle that is less than 0 or greater than 2 PI (360 degrees). Basically, an angle that doesn’t fall within a single rotation around the unit circle. For example: 0 == 0 2 PI == [...]
Posted in Actionscript | Tagged , , , , , | 1 Comment