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Filmmaking for VR
Pushing the boundaries of theatrical storytelling
Walt Disney Studios2014I've limited the details of this public case study due to the sensitive nature of the project and the confidentiality of Walt Disney Studios.
The challenge was to educate and inspire A-list filmmakers and studio executives on the potential of VR and how it could be used to tell theatrical-level stories.
My Role
I owned the experience design, leading the cross-functional R&D team and managing a team of senior designers.
Outcome
We delivered groundbreaking, multi-platform VR experiences that showcased VR's potential for theatrical-level filmmaking and storytelling along with an end-to-end product experience spanning physical, mobile, web, and of course, VR.
We also hosted a VR conference on the Disney Studio Lot where we showcased our VR experiences along with VR from other major film studios.
Process
VR reached an inflection point — the tech was just entering the consumer space and it was mature enough that filmmakers started to consider it a serious storytelling medium.
Disney Studios has been a filmmaking innovator for nearly a centry. I worked closely with filmmakers, studio executives, engineers, and my design team to keep Disney at the forefront of theatrical storytelling innovation.
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