Mobile Commerce, Thanks Japan!

What is the future of mobile? Where is mobile going? What are it’s fledgling markets? This article, Teens and Their Mobile Phones, had these questions rampaging through my skull. Those are some pretty heavy questions expected of a simple infographic. I wouldn’t be taking such an interest in it if I didn’t believe that todays youth are going to be driving the direction of mobile. So, we need to be looking at what they are using phones for, how they want to use them and what they are trying to use them for.

Then this article caught my eye, What A Girl Want’s: More Mobile Shopping. Aha, so people want to shop from their phone? Now it’s starting to make sense. Referencing that teen infographic shows that only a mere 11% are buying things from their phone. Sounds like an upcoming market to me.

After a little research it turns out that most mobile shopping apps and services are mainly just for price comparison. That makes total sense, I can’t count the number of times I’ve been in a store wondering what online prices are like. So maybe online stores just haven’t gotten around to making mobile versions? That also makes sense, doesn’t sound like an easy or inexpensive task especially when such a small user base are mobile shopping.

Then I remembered that a bunch of my Japanese friends back in college always touted how they could buy things from stores and vending machines with their phone. Intriguing. Time for more research.

Why mobile Japan leads the world

Cellphone shopping makes wallets redundant in Japan

Boom. Just what I’ve been looking for. Mobile commerce, being able to ditch your wallet and hook your credit cards into your phone. They pretty much already are through your service provider. You wouldn’t have to worry about not having cash for a vending machine, the magnetic strip on your credit card going bad or even losing a credit card. It’d be simple, quick and easy. No need to fumble through your overstuffed wallet or digging through your bottomless purse. Just use your phone, you already use it for everything else.

Considering the painfully slow adoption rate of new technologies here in the States, especially when it comes to credit cards, mobile commerce is a long way off. Ever used ExpressPay? Neither have I, and that was the new thing five years ago.

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Party in Augmented Reality

I stumbled upon this interesting little video today:

So, it’s kind of a boring video. Just a bunch of Brazilian party-goers oggling a giant screen and waving their arms in the air. Turns out this is a great use of Augmented Reality: it’s on a large scale, it’s interactive, it’s multi-user and apparently very engaging.

Seriously, what a great idea for a big-ass party (probably for some conference). Get a bunch of drunk people to wear weird shirts trying to slap invisible, psychedelic fish-alien things. It’s a recipe for awesome.

Sure, the whole AR-marker-on-a-shirt thing isn’t the newest idea, but it works really well for this application. Apparently they also have coasters with AR markers on them, so there’s that too. Although I don’t know how well a bunch of AR swag would go over here in the states. All the conference parties I’ve been to are no where near this cool.

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Esquire’s AR Attempt Falls Short

Augmented reality (AR) has finally been brought to mainstream, albeit dated, print media. Esquire showcased AR in the December 2009 issue of their high-profile magazine — but that’s really all that happened.

Robert Downey Jr on EsquireAnyone with the issue of the magazine and a webcam can experience Esquire’s AR goodness. They’ve littered the issue with AR markers, so there’s plenty of content to explore. When holding up the magazine cover, the marker under Robert Downey, Jr. explodes into an AR-ified video. There’s bunch of random letters floating in space with a cutout video of RDJ doing what he does best: spout off-kilter, random phrases. Every time you turn the marker 90 degrees, another floating video of Robert Downey Jr. appears. Going through the rest of the markers tucked into the magazine content produces roughly the same experience. The only exception is the videos and scenes around them are slightly different.

Built by The Barbarian Group (TBG) this AR extravaganza was released upon the world as a self-contained piece of software. This 71MB download is a highly unorthodox and frustrating approach to provide such a widely available AR experience. Certainly there are some benefits to building a custom piece of software. For instance, the marker detection was surprisingly good. However, when AR is already available in Flash, why force people to download your own one-use software? Plus, the performance of the software hit way under par. Aside from it crashing the first time and bogging down my computer, it ran at about 5 frames a second. Flash should have been the platform of choice.

Looking past the sub-par performance, the actual AR-iness left a lot to be desired. There are two basic parts to AR: reality and augmentation. It looks as if Esquire and TBG decided to throw both AR essentials out the window. Their reality was in grayscale and through a strange white gradient. Unless my webcam only operates in grayscale (which it doesn’t), then we should be seeing an unadulterated, full-color feed from the webcam. And what’s with that gradient? My guess is it’s an attempt to make the AR content more visible. Ideally this would be accomplished by better design.

Looking past their strange reality, the augmentation didn’t score any better. We see reality in three dimensions, so augmented reality should also be in three dimensions. This application just put 2D video and graphics in a 3D space. That isn’t augmenting reality, but a stylized way of playing a video. If the content was interactive 3D objects and animations that engaged users with a dynamic experience, it would have been a richer way to integrate augmented reality. In addition Esquire could have utilized more stylized, graphic markers rather than the very obvious and clunky tag-style markers. They could have even used markerless tracking — especially if requiring me to download a special piece of software.

There is still that one quality that redeems this high-profile yet under-utilized mass exposure. The AR community has been growing swiftly, but every new technology takes time to get mainstream exposure and gain everyday traction. Esquire has provided just that, and tons of it.

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