PV3DDebug is great because now you can view critical stuff without having trace a ton of stuff out and constantly recompile to get stuff to look correct. The main thing is the camera control, since setting up cameras tends to be a huge time-sink.
Here’s an example of PV3DDebug in action:
Enjoy!
5 Comments
This is awesome, i want to see more stuff like this!!!
Big ups for making this cool resource available Jason : )
This may be a silly question but I can’t get your example to compile. I am trying to run in Flex builder but it says it is missing the class;
import com.phenomblue.views.PV3DDebugView;
I had a look and could not find the PV3DDebugView class anywhere : (
Stuart, if you downloaded the example from this post or the page then yeah, it won’t be in there. I changed the example (because I accidentally deleted it) when I put PV3DDebug on GoogleCode. So, download the example from GoogleCode and let me know if you still have problems.
now this is a cool tool!
I especialy like the average fps and peak memory!
Awesome, great work – and thanks for sharing.
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[...] recently and needed to debug some placement and camera issues. I did a quick search and found PV3DDebug by Jason Bejot and it worked out great and is a pretty sweet utility I thought I would mention when you need to [...]
[...] a time consuming process if you want to tweak it to the last pixel. Jason Bejot has come up with PV3DDebug that allows you to control those cameras very easy. you should check it [...]
[...] mere om det her: Easier Dev with PV3DDebug Tags: debug, Papervision Del:These icons link to social bookmarking sites where readers can share [...]
[...] recently and needed to debug some placement and camera issues. I did a quick search and found PV3DDebug by Jason Bejot and it worked out great and is a pretty sweet utility I thought I would mention when you need to [...]