With the great reviews from [draw.logic], the dudes at the Papervison3D dev blog and just the response from the community I figured it was time to set this thing in stone, metaphorically speaking. I went ahead and revised it (adding a camera is a little different now), included all the libraries (SWCs) you need and put it all on google code.
And yes, we do have a Microsoft Surface machine at Phenomblue. I’m not gonna lie, it’s pretty sextacular.
4 Comments
hello
imho there’s some incompatibility (in advancedview and pv3ddebug):
1. in PV3DDEbug.as
import com.phenomblue.advancedview.AdvancedView;
in AdvancedView.as
package com.phenomblue.pv3d.views
2. in PV3DDEbug.as
import com.phenomblue.advancedview.events.CameraEvent;
in AdvancedView.as
import com.phenomblue.events.CameraEvent;
and in CameraEvent.as
package com.phenomblue.events
etc
AdvancedView.as and CameraEvent.as are not in svn ?
Good words.
Can you show me how you would use this from within Flex?
I’m trying to add it using rawChildren or addChild to a canvas
and neither seems to work.
I have never tried it in Flex, nor have I ever tried using PV3D in Flex. There are lots of reasons why, but I won’t go into it.
PV3DDebug is basically just a sprite that is meant to sit above a PV3D view. If you can get a PV3D view to work in Flex and you can add a non-Flex sprite, then you should be golden.
Be sure to check your heights and widths because Flex can be really retarded about that, and that’s where I spend most of my time troubleshooting Flex issues.