PV3DDebug now with Google Code action!

With the great reviews from [draw.logic], the dudes at the Papervison3D dev blog and just the response from the community I figured it was time to set this thing in stone, metaphorically speaking.  I went ahead and revised it (adding a camera is a little different now), included all the libraries (SWCs) you need and put it all on google code.

Go Check It Out!

And yes, we do have a Microsoft Surface machine at Phenomblue. I’m not gonna lie, it’s pretty sextacular. :D

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4 Comments

  1. jon
    Posted October 23, 2008 at 10:21 am | Permalink

    hello
    imho there’s some incompatibility (in advancedview and pv3ddebug):
    1. in PV3DDEbug.as
    import com.phenomblue.advancedview.AdvancedView;

    in AdvancedView.as
    package com.phenomblue.pv3d.views

    2. in PV3DDEbug.as
    import com.phenomblue.advancedview.events.CameraEvent;

    in AdvancedView.as
    import com.phenomblue.events.CameraEvent;

    and in CameraEvent.as
    package com.phenomblue.events

    etc

    AdvancedView.as and CameraEvent.as are not in svn ?

  2. Posted October 27, 2008 at 7:51 am | Permalink

    Good words.

  3. Posted February 15, 2009 at 3:44 pm | Permalink

    Can you show me how you would use this from within Flex?
    I’m trying to add it using rawChildren or addChild to a canvas
    and neither seems to work.

  4. Posted February 16, 2009 at 10:24 am | Permalink

    I have never tried it in Flex, nor have I ever tried using PV3D in Flex. There are lots of reasons why, but I won’t go into it.

    PV3DDebug is basically just a sprite that is meant to sit above a PV3D view. If you can get a PV3D view to work in Flex and you can add a non-Flex sprite, then you should be golden.

    Be sure to check your heights and widths because Flex can be really retarded about that, and that’s where I spend most of my time troubleshooting Flex issues.

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