-
Recent Posts
Categories
@jasonbejot
- @allworknosleep fuuukk, i gotta get some!
- RT @phenomblue: Phenomblue launches OTC Halloween Fun http://post.ly/vG4O
- @allworknosleep where was it at? i haven't seen it in years!
- @k_to_the_t man bubble, fantastic
- i've just traded soreness for numbness, aarrrgg
- hooray for dental work!
Tag Archives: debug
PV3DDebug now with Google Code action!
With the great reviews from [draw.logic], the dudes at the Papervison3D dev blog and just the response from the community I figured it was time to set this thing in stone, metaphorically speaking. I went ahead and revised it (adding a camera is a little different now), included all the libraries (SWCs) you need and [...]
Posted in Papervision Also tagged Google Code, Phenomblue, PV3DDebug, utility, [draw.logic] 4 Comments
Easier Dev with PV3DDebug
PV3DDebug is great because now you can view critical stuff without having trace a ton of stuff out and constantly recompile to get stuff to look correct. The main thing is the camera control, since setting up cameras tends to be a huge time-sink. Go snag the source! Here’s an example of PV3DDebug in action: [...]
Fix your broken Flex debugger