Tag Archives: PV3DDebug

PV3DDebug now with Google Code action!

With the great reviews from [draw.logic], the dudes at the Papervison3D dev blog and just the response from the community I figured it was time to set this thing in stone, metaphorically speaking.  I went ahead and revised it (adding a camera is a little different now), included all the libraries (SWCs) you need and [...]
Posted in Papervision | Also tagged , , , , | 4 Comments

Easier Dev with PV3DDebug

PV3DDebug is great because now you can view critical stuff without having trace a ton of stuff out and constantly recompile to get stuff to look correct.  The main thing is the camera control, since setting up cameras tends to be a huge time-sink. Go snag the source! Here’s an example of PV3DDebug in action: [...]
Posted in Papervision | Also tagged , , , | 9 Comments