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Tag Archives: utility
Resizing BitmapData without scaling
Have you ever wanted to resize a BitmapData object without scaling it? Normally you would perform a matrix transformation on it by calling the draw() method, but that also scales it. So how do you acheive non-scaling resize? Hopefully this can help explain it: // create something that has BitmapData for me to resize this.bmp [...]
PV3DDebug now with Google Code action!
With the great reviews from [draw.logic], the dudes at the Papervison3D dev blog and just the response from the community I figured it was time to set this thing in stone, metaphorically speaking. I went ahead and revised it (adding a camera is a little different now), included all the libraries (SWCs) you need and [...]
Posted in Papervision Also tagged debug, Google Code, Phenomblue, PV3DDebug, [draw.logic] 4 Comments
A better Math.Sin()